itch.io Town building simulator on a flat Earth that falls apart. The game was created during Game Dev Dungeon game jam 2024. Contribution:
itch.io Global Gam Jam Arcade game inspired by Overcooked made for 48 hour hackathon Global Game Jam 2024. Contribution:
App Store Application AUVERSUM is part of the fashion project, where patterns printed on the fabric of the garments serve as AR markers for displaying augmented reality content. Since each garment varies and is not identical, this application allows the user to create their own marker by taking a photo of the garment’s pattern. Contribution:
Epic Games Store Crime Boss: Rockay City is an organized crime game combining first-person shooter action and turf wars, playable solo or with friends. Contribution:
Steam RTS strategy mixed with RPG elements inspired by real events. Contribution:
Legends of Learning Educational game to teach tounding to nearest 10 or 100. Contribution:
Multi-user synchronized VR presentation. Contribution:
Steam XCOM inspired strategy game set during the 2nd world war. Contribution:
Legends of Learning Educational game to teach addition to 10 Contribution:
Parody VR music rhythm game inspired by Beat Saber made during the Game Dev Dungeon 2022. Contribution:
Steam Remake of a czech cult classic Combat Pillows (Bulánci). Contribution:
itch.io A puzzle FPS light horror game which talks to you through the phone (yes, you need a companion app along with the PC game). The game was created for GameDev Hub Game Jam #1 in 2022. Contribution: Scripting Project management
Tower defense game mixing VR and AR. Player in AR is building and upgrading towers while other players occupy those towers in VR and take down incoming waves of enemies. The game was created at Corinth Hackathon 2022. Contribution: Scripting Networking
An assignment project for Corinth Hackathon 2022. The purpose was to test the AI voice generator and Character Creator. Contribution: Characters A bit of scripting
itch.io Simple puzzle game created at Ludum Dare 49 game jam. Contribution: Scripting Production
Puzzle platformer game made just for fun with my super talented collegue. Contribution: Level design Audio design Scripting Production
itch.io Direct download Platformer game made for 48 hour game jam GAMEHIGHED Jam 2021. Contribution: Game design Level design Scripting Production
Remake of the Unity Adventure Tutorial in VR made just for fun.
A demo app to showcase the showroom functionality for Henry Shein medical instruments company.
Google Play App Store Tycoon game inspired by classics such as Theme Hospital or ZOO Tycoon with educational overlap. Contribution:
Remake of an old DOS game Waxwork by Went2Play. Contribution: Unreal programming Steam
Virtual studio project made in an extreme crunch. Contribution: Technical solution Implementation using UE4
Implementation of the virtual showroom provided by Cueconcept to Krones at the time of a global pandemic. Contribution: Implementation in Unity
ZUMA clone developed for Masaryk University and Researcher’s Night 2020. Contribution: prototype impelementation scoring system connected into the online database Link Direct Link
Example project for study materials of game development course a FI MUNI based on Tyrian shoot’em’up type of game.
Remake of the cult classic game Mafia. Contribution: Facial scanning technology and processing.
Short AR game for Viessmann to point out the global warming issue. Contribution: Scripting
Local competetive multiplayer game made for GDS Game Jam Prague 2019. It was a lot of fun :). Contribution: Animations Implementation of power-ups Implementation of audio
VR game developed for the Ludum Dare 45. Link: https://ldjam.com/events/ludum-dare/45/cleptomania-vr Contribution:
Art game made in collaboration of Masaryk University and Oxford University. Contribution: Consultations Minor development and debugging
The game has been developed as a semestral project at Faculty of Informatics of Masaryk University, for the course of „Game Design I“. It is based on the uMMORPG asset. Contribution: Quest system extension AI unification VR port
Story driven game made by CBE Software. Contribution: Motion capture Additional programming
A couple of trailers for games made for JetDogs Studios.
AR application for the art installation GFS’s West Gallery by Michael Rees. Contribution: Implementation of the AR app https://michaelrees.org/2018-synthetic-cells-site-and-parasite
Serious VR game for teaching and visualizing classic dances. Contribution: VR support Integration of full body tracking
Game made for VR arcades with unique haptic feedback.
AR app that allows taking pictures or videos with celebrities.
Local multiplayer VR game made at Global Game Jam 2018. Contribution: Overall architecture VR gameplay
Serious VR game to teach basics of maritime archaeology. Contribution: Collaborative support Optimizations for Oculus Quest Photogrammetry scenario Overall architecture
Experimental serious game to adjust user’s stress levels. Contribution: Initial integration of hearthrate sensor Hand tracking with Leap motion Optimizations
VR game for Brno christmas fairs. Graphics by Lukáš Medek. Steam Viveport
Open world different kind of survival game set in alternate present. Contribution: Game architecture Core features Day/night cycle system Temperature system Interaction system …
System for collaborative virtual environment made as a diploma thesis at Masaryk University, Faculty of Informatics.
VR cooperative multiplayer game developed for Poznej FI 2017.
VR multiplayer game developed for two day Corinth VR Hackathon 2016.
AR application for the art installation at GASK gallery by Helena Lukášová and Michael Rees. Contribution: Implementation of the AR app https://helenalukasova.com/TRANS_FORMA-installation
Turn based puzzle game for Apple Watch OS released by JetDogs Studios.. Contribution: Prototype in Unity Map editor App Store
Apple Watch OS sudoku type of game by JetDogs Studios. Contribution: Prototype implementation in Unity App Store
Serious game for learning to read contour lines. Contribution: Multiplayer Bugfixing
Game for kids with autism. Contribution: System architecture Kinect controls Android port Help system Frogger minigame Butterfly Rush minigame Bugfixing …
Collaborative VR environment for mind maps originally made for Konica Minolta. Contribution: Prototype implementation Collaborative support
Semestral project for subject „PV097 Visual creativity informatics“ at Masaryk University, Faculty of Informatics. From the semester autumn 2015. Visualization of various mandelbulb sets using atoms.
A simple sidescroller game with the goal to experiment with newly added 2D support in Unity 4. Made in 2014.
The semestral project – multiplayer AR game – for Augmented Reality Interfaces course. Masaryk University, Faculty of Informatics Semester Autumn 2016. The player has to pick one or more post-processes that are applied on the screen. The faster player gets the point.
The semestral project for course PV251 Visualization at Masaryk University, Faculty of Informatics in the semester spring 2016. The application is visualizing the rainfall and temperature forecast for the couple of decades.
Semestral project for subject „PA199 Advanced Game Development“ at Masaryk University, Faculty of Informatics. From the semester spring 2015. The task was to create a game from scratch only with basic libraries (i.e.: OpenGL, OpenAL).
Just some random test from 2015 of classic Resident Evil style fixed cameras, inventory system and dialogues.
Cringeworthy project and a semestral work for courses PB069 – Desktop Application Development in C#/.NET and PV178 – Introduction to Development in C#/.NET in the semester spring 2014. It’s a very simple and short point&click adventure game made in WinForm :D.
Two assignments for the Coursera course „Beginning Game Programming with C#“ in 2013. First is a simple blackjack game. The second is a crazy shoot’em’up with burger and bears. Both games are made using the XNA framework.
A simple game with hanoi towers made just for fun in 2014.
An early test of multitouch input on tablets I made back in 2013.
Split-screen competetive multiplayer game based on Arkanoid made for Game Making University 2013 eight hour hackathon. I still have the t-shirt :). Contribution: Scripting Unity side of things
One of the early attempts to make a game in Unity back in 2012 to learn the basics of game development. A clone of classic Pacman in FPS along with other test scenes where I learned some specific things.
My very first game based on TornadoTwins tutorials made in Unity 2.7 (I think I still have the installer) back in 2010 to learn the basics of game development.